Optimization Process

Words Symbols

Why these and not those?

games words

Let me share my favorite game with you.

I have a rule. I'll answer questions of the form, "Does this satisfy the rule?"

Identify the rule.

I call this game, "Why these and not those?" I've seen special cases called by a few different names:


The game is very simple and very easy to customize. Some variations:

I love this game because (a) it requires no equipment, (b) it has excellent replay value, and (c) it is a pure, unadulterated exercise for your most important skill: pattern recognition. (On a math-nerd note, it's also pleasingly simple from an information-theoretic perspective: every (good) question gives you one bit of information, so the number of questions you have to ask is just the entropy of your probability distribution over potential rules.)

In fact, you can generalize this game still further by allowing the response to be anything, not just "yes" or "no." The goal is still to guess the rule, but the rule-space is much richer. I grew up thinking that "Make me say six" was a common game for parents to play with their children: the parent thinks of some mathematical function, like $(x-4)^2-3$, the child names numbers, and the parent responds with the function applied to those numbers; the child is supposed to identify the function and figure out how to make the parent say "six." I only recently learned that actually, nobody outside my family has ever heard of this game.

Examples

To play this game with someone, you need to choose a category and a rule. A good category makes it easy for them to name examples; a good rule bisects the category into two approximately-equally-sized pieces, with very little subjectivity or gray area. ("Is the book written by a woman?" is a fine rule; "Is the book a classic?" is not.)

Because you need a lot of domain knowledge about the category in order to administer the game, it's hard to play with a computer. But here are a couple of well-defined samples: